Please use this identifier to cite or link to this item:
http://repositorio.ufc.br/handle/riufc/78059
Type: | TCC |
Title: | A Natural Language Text to Role-Playing Game Animation Generator |
Title in English: | A Natural Language Text to Role-Playing Game Animation Generator |
Authors: | Oliveira, Caio de Freitas |
Advisor: | Franco, Artur de Oliveira da Rocha |
Keywords in English : | Natural Language Processing;Role-playing Game;Animation |
Knowledge Areas - CNPq: | CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
Issue Date: | 2024 |
Citation: | OLIVEIRA, Caio de Freitas. A Natural Language Text to Role-Playing Game Animation Generator. 2024. 9 f. Trabalho de Conclusão de Curso (Graduação em Ciência da Computação) – Centro de Ciências, Universidade Federal do Ceará, Fortaleza, 2024. |
Abstract: | The visual elements are important for computer games. In particular, cinematic animations and cutscenes play a key role in supporting the narrative on the popular Computer Role-Playing Game (CRPG). Despite being based on the narrative, however, such animations usually consume significant development time, budget, and effort from animators. To enhance this aspect of the game development process, in this work, we propose a novel semiautomatic approach for generating animations for Role-Playing Game (RPG) based on Natural Language Processing (NLP) over narrative texts. We conducted a case study to validate our strategy in which, using three well-known themes, text was generated by an artificial intelligence system, and animations were subsequently created based on these texts. |
URI: | http://repositorio.ufc.br/handle/riufc/78059 |
Author's Lattes: | http://lattes.cnpq.br/5552876897987921 |
Advisor's Lattes: | http://lattes.cnpq.br/8109462850506648 |
Access Rights: | Acesso Aberto |
Appears in Collections: | CIÊNCIA DA COMPUTAÇÃO - Monografias |
Files in This Item:
File | Description | Size | Format | |
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2024_tcc_cfoliveira.pdf | 325,06 kB | Adobe PDF | View/Open |
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