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dc.contributor.advisorFranco, Artur de Oliveira da Rocha-
dc.contributor.authorOliveira, Caio de Freitas-
dc.date.accessioned2024-09-04T14:49:14Z-
dc.date.available2024-09-04T14:49:14Z-
dc.date.issued2024-
dc.identifier.citationOLIVEIRA, Caio de Freitas. A Natural Language Text to Role-Playing Game Animation Generator. 2024. 9 f. Trabalho de Conclusão de Curso (Graduação em Ciência da Computação) – Centro de Ciências, Universidade Federal do Ceará, Fortaleza, 2024.pt_BR
dc.identifier.urihttp://repositorio.ufc.br/handle/riufc/78059-
dc.description.abstractThe visual elements are important for computer games. In particular, cinematic animations and cutscenes play a key role in supporting the narrative on the popular Computer Role-Playing Game (CRPG). Despite being based on the narrative, however, such animations usually consume significant development time, budget, and effort from animators. To enhance this aspect of the game development process, in this work, we propose a novel semiautomatic approach for generating animations for Role-Playing Game (RPG) based on Natural Language Processing (NLP) over narrative texts. We conducted a case study to validate our strategy in which, using three well-known themes, text was generated by an artificial intelligence system, and animations were subsequently created based on these texts.pt_BR
dc.language.isopt_BRpt_BR
dc.rightsAcesso Abertopt_BR
dc.titleA Natural Language Text to Role-Playing Game Animation Generatorpt_BR
dc.typeTCCpt_BR
dc.title.enA Natural Language Text to Role-Playing Game Animation Generatorpt_BR
dc.subject.enNatural Language Processingpt_BR
dc.subject.enRole-playing Gamept_BR
dc.subject.enAnimationpt_BR
dc.subject.cnpqCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOpt_BR
local.author.latteshttp://lattes.cnpq.br/5552876897987921pt_BR
local.advisor.latteshttp://lattes.cnpq.br/8109462850506648pt_BR
local.date.available2024-08-06-
Aparece en las colecciones: CIÊNCIA DA COMPUTAÇÃO - Monografias

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