<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0">
  <channel>
    <title>DSpace Coleção:</title>
    <link>http://repositorio.ufc.br/handle/riufc/4776</link>
    <description />
    <pubDate>Wed, 15 Apr 2026 10:54:17 GMT</pubDate>
    <dc:date>2026-04-15T10:54:17Z</dc:date>
    <item>
      <title>A Casa Impossível: a ação performativa e a idiorritmia na construção de relações com a cidade</title>
      <link>http://repositorio.ufc.br/handle/riufc/51263</link>
      <description>Título: A Casa Impossível: a ação performativa e a idiorritmia na construção de relações com a cidade
Autor(es): Oliveira Filho, João Vilnei de
Abstract: It was over the house itself, “over- through-and-with it”, that the “Impossible House” was built. During the development of my research, the feelings that usually emanate from its traditional concept - such as security, intimacy, common and shared life – gave ground for a very particular method of appropriation of the city, experienced here as an artistic production space. A city that needs to morph into a house to be worked on.&#xD;
The “Impossible House” is a theoretical and practical research, centred on the development of several initiatives, within the city grounds, to promote the emergency of intimate relationships. From the discussion of texts addressing performance, house, game, city and community arose a group of artists and authors in pursuit of the deconstruction – on different levels and in different ways – of the boundaries between public and private&#xD;
spaces, inside and out, street and room, house and city. By the application of methods and concepts pertaining the discussed themes, this research demonstrates the relationship between the personal, social and academic&#xD;
universes. This characteristic present at the final document’s organization which, in it’s first section, reflects on the research construction stages, highlighting each of the fore fronted concepts. Firstly, the idiorythmie, stated by Roland Barthes as a social experience of shared life and the configuration of space by the contemporary artistic production. Secondly, the possibility of creation of a research method, in art, grounded on “Crítica do Processo” – discussed by Cristina Salles – and “cartography”, imbibing from the “game” theory presented by Huizinga and Caillois, where chance and routine are perceived as building tools and “performance” is taken as an artistical practice which is, quintessentially, playable; Thirdly, the transition between the idea of prototype into the one of action, having the house as a space of intimacy deepening.This document was built with the intention of allowing the reader to define his own reading path, trying to bring his experience closer to the one which was lived during the construction of the research itself.The particularities and reasoning to this uncommon reading format are presented at Chapter 2, whereupon the reader is prepared for the next chapter, where the 26 actions developed in the scope of this research are unfolded, in detail, as well as all the defining&#xD;
materials for the investigation design. The final analysis shows the difficulties involved in a project as Impossible House”, discusses the text construction as a practical action and highlights importance for the artist&#xD;
that uses the city as an intervention space to intimately relate to it.
Tipo: Tese</description>
      <pubDate>Fri, 01 Jan 2016 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://repositorio.ufc.br/handle/riufc/51263</guid>
      <dc:date>2016-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Autoexpressão e engenharia semiótica do usuário-designer</title>
      <link>http://repositorio.ufc.br/handle/riufc/13306</link>
      <description>Título: Autoexpressão e engenharia semiótica do usuário-designer
Autor(es): Monteiro, Ingrid Teixeira
Abstract: This thesis presents research in the area the area of End-User Development&#xD;
(EUD). The first studies in EUD have emerged as an attempt to help end users&#xD;
achieve specific goals of personalization and customization of interfaces and&#xD;
systems, primarily for their own benefit. As needs evolve, end users have to know&#xD;
and often master more complex computing concepts and practices. In this context,&#xD;
there have been a growing number of initiatives to encourage, teach and support&#xD;
users in programming and thinking computationally. In general, much emphasis is&#xD;
given to problem solving, logical reasoning and other common computer&#xD;
VFLHQWLVWV¶ VNLOOV  +RZHYHU  VXSSRUWHG E\ 6HPLRWLc Engineering, a semiotics-based&#xD;
theory that describes human-computer interaction as communication between&#xD;
designers and users, we believe that interactive computer systems are&#xD;
communication artifacts: that the person who creates the system sends various&#xD;
messages, with particular characteristics to the person who uses it. In this thesis,&#xD;
we present an extensive study in which end users, acting as designers, create&#xD;
computational artifacts for communication purposes. Research has shown that the&#xD;
participants took programming and other development activities not as end in&#xD;
themselves but as a means to build their messages. We discuss how the change in&#xD;
perspective (from problem-solving to communication) reveals a range of&#xD;
underexplored phenomena, such as self-expression of the designers and the&#xD;
pragmatics of interaction languages they build. Another contribution of this thesis&#xD;
is an extension to Semiotic Engineering, named EUME ± End-User Semiotic&#xD;
Engineering, a new way to look at Semiotic Engineering, in the perspective of end&#xD;
users acting as designers.
Tipo: Tese</description>
      <pubDate>Thu, 01 Jan 2015 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://repositorio.ufc.br/handle/riufc/13306</guid>
      <dc:date>2015-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>O uso de redes sociais como ferramenta de estímulo à participação na gestão do conhecimento dos processos organizacionais</title>
      <link>http://repositorio.ufc.br/handle/riufc/4780</link>
      <description>Título: O uso de redes sociais como ferramenta de estímulo à participação na gestão do conhecimento dos processos organizacionais
Autor(es): Jucá, Paulyne
Abstract: One of the present shortcomings in the application of knowledge management processes in organizations is the lack of a clear definition of how the knowledge management tool and activities are associated to the organizational process activities. This study evaluates the hypothesis that social networks can be used to encourage user participation in the knowledge management of organizational processes. The main contribution of this thesis is the methodology that was proposed in order to map the existing elements of knowledge on organizational processes in social networking functionalities. The application of this methodology allows a better understanding on how to perform knowledge management, combined with the daily activities of the organization. The case study with the teaching process has shown that user participation in the management of knowledge made through the social network is higher (and compatible with the best results in the existing social network) when users understand how to use the features of social network in their daily activities.
Tipo: Tese</description>
      <pubDate>Mon, 01 Aug 2011 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">http://repositorio.ufc.br/handle/riufc/4780</guid>
      <dc:date>2011-08-01T00:00:00Z</dc:date>
    </item>
  </channel>
</rss>

